Animation In Synfig
- How To Make Animation In Synfig
- Walking Animation In Synfig
- Make Animation In Synfig
- Animation In Synfig
- How To Rig Animation In Synfig
Synfig studio tutorial pdf.
Language: | English • čeština • Deutsch • español • suomi • français • Bahasa Indonesia • italiano • 日本語 • Nederlands • polski • português • română • русский • српски / srpski • 中文(中国大陆) |
Navigation: | Manual • >> |
- This is the first lesson of the official Synfig Training Course. The full version of the course is available here - https://www.synfig.org/course/en/.
- Synfig Studio is a vector based 2D animation program. It is designed to be capable of producing feature-film quality animation. It eliminates the need for tweening, preventing the need to hand.
As you probably know, animation is the rapid display of a sequence of images in order to create an illusion of movement. Traditionally 2D animation is created by drawing each displayed image individually. Those images are called 'frames' and thus such method is called 'frame-by-frame animation'. To create a good illusion of movement you need to draw many frames, that's why this method requires a lot of time and resources.
'Synfig Studio' is an open-source 2D vector animation software. It is designed to produce film-quality animation with less people and resources.
Synfig Studio is built to eliminate the need to draw each frame individually. There are two techniques for that:
- Morphing animation
- Cutout animation
Morphing
In Synfig Studio images are constructed from vector shapes and the morphing is done automatically. This allows us to create animations by drawing only the key positions at relatively wide time intervals. You need only to draw a few frames as needed to create a basic sense of motion for the scene, and Synfig Studio will create the in-between frames.
Cutout animation
Cutout animation is created by splitting objects into parts and applying some simple transformations to them (like translation, rotation or scale) at different moments of time.
Synfig Studio uses those values to interpolate the motion for in-between frames. Cutout animation can be produced from bitmap images or vector graphics.
Synthesis and other functionalities
In both cases the role of Synfig Studio is to fill the gaps between the drawn frames (also called 'keyframes') and produce smooth and fluid animations. This process is called 'tweening'.
Although Synfig Studio is not directly intended to draw animation frame-by-frame, it can be used to bring your hand-drawn frame-by-frame animation to the film-quality level by converting bitmap data of each frame into vector format. This process is called 'tracing' and usually done by hand by constructing vector shapes on top of bitmap images. In the process of construction you can apply a lot of fascinating effects built into Synfig Studio to achieve a professional look for your animations.
Whether you do frame-by frame animation or not, Synfig Studio gives you flexible control over the repeated data, such as colors, outline characteristics, textures, images and many more, even animation trajectories and their sets (actions). Reusing repeated data is achieved via linking. This is a power of Synfig Studio, which is especially important for big animation projects.
Among the plain linking pieces of artwork data you can also define relations between them using a set of functions. That allows to create automatic animation based on the defined laws and bring whole animation process to the next level.
All those features of Synfig Studio are covered in detail in the chapters of this manual.
Navigation: | Manual • >> |
Language: | English • čeština • Deutsch • español • suomi • français • Bahasa Indonesia • italiano • 日本語 • Nederlands • polski • português • română • русский • српски / srpski • 中文(中国大陆) |
How To Make Animation In Synfig
As you probably know, animation is the rapid display of a sequence ofimages in order to create an illusion of movement. Traditionally 2Danimation is created by drawing each displayed image individually. Thoseimages are called “frames” and thus such method is called“frame-by-frame animation”. To create a good illusion of movement youneed to draw many frames, that’s why this method requires a lot of timeand resources.
A traditional frame-by-frame animation, taken from : http://flipily.com
Walking Animation In Synfig
SynfigStudio
is an open-source 2D vectoranimation software. It is designed to produce film-quality animationwith less people and resources.
Synfig Studio is built to eliminate the need to draw each frameindividually. There are two techniques for that:
- Morphing animation
- Cutout animation
Morphing¶
Morphing animation of a rose, by Rore
Morphing is a technique thattakes two images and creates a smooth transition between them. In theprocess of morphing, one shape is deformed into another and thistransformation is usually defined by control points.
Cutout animation¶
Cutout animation in Synfig’s tutorials
Cutout animation is createdby splitting objects into parts and applying some simple transformationsto them (like translation, rotation or scale) at different moments oftime.
Synthesis and other functionalities¶
In both cases the role of Synfig Studio is to fill the gaps between thedrawn frames (also called “keyframes”) and produce smooth and fluidanimations. This process is called “tweening”.
Make Animation In Synfig
Although Synfig Studio is not directly intended to draw animationframe-by-frame, it can be used to bring your hand-drawn frame-by-frameanimation to the film-quality level by converting bitmap data of eachframe into vector format. This process is called “tracing” and usuallydone by hand by constructing vector shapes on top of bitmap images. Inthe process of construction you can apply a lot of fascinating effectsbuilt into Synfig Studio to achieve a professional look for youranimations.
Whether you do frame-by frame animation or not, Synfig Studio gives youflexible control over the repeated data, such as colors, outlinecharacteristics, textures, images and many more, even animationtrajectories and their sets (actions). Reusing repeated data is achievedvia linking. This is a power of Synfig Studio, which is especiallyimportant for big animation projects.
Among the plain linking pieces of artwork data you can also definerelations between them using a set of functions. That allows to createautomatic animation based on the defined laws and bring whole animationprocess to the next level.
Animation In Synfig
Parabolic shot in Synfig’s tutorials
How To Rig Animation In Synfig
All those features of Synfig Studio are covered in detail in thechapters of this manual.